PICO XR feature construction APIs for Unity MCP agents. Idempotent, non-destructive, ambiguity-aware.
This Unity package exposes PICO XR building blocks as MCP (Model Context Protocol) tools, enabling AI agents (e.g. Unity AI Assistant) to programmatically configure XR scenes for PICO devices. It is designed to be used together with the PICO Unity Integration SDK 6.0.x and aligns its dependency baseline with that SDK (XR Interaction Toolkit 3.x).
Package name: com.bytedance.pico.mcp-extensions
Version: 0.0.6
Unity: 6000.0+
Author: ByteDance PICO
| Dependency | Minimum Version |
|---|---|
| com.unity.xr.core-utils | 2.3.0 |
| com.unity.xr.interaction.toolkit | 3.4.0 |
| com.unity.inputsystem | 1.18.0 |
| Unity AI Assistant (Unity.AI.MCP.Editor) | 2.x |
| com.bytedance.pico.xr | 6.0.0 |
Seven XR building blocks, each with Enable / Disable / Status semantics:
| Block | Description |
|---|---|
| VST | Video See-Through (passthrough) - configures camera for transparent background and adds PXR_CameraEffectBlock |
| Controller | Mounts PICO controller visual models on Left/Right hand anchors |
| Locomotion | Enables XRI locomotion subtree with fine-grained presets (Move, Turn, Teleportation, GrabMove, Climb, Gravity, Jump) |
| Spatial Mesh | Configures PXR_SpatialMeshManager with auto-detected MeshPrefab (depends on VST) |
| Plane Detection | Configures PICO SensePack plane detection via a bundled PXR_PlaneDetectionManager driver (depends on VST; PICO-native runtime only) |
| Hand | Enables PICO hand tracking (virtual hands) plus an XRI hand-interactor rig so a pinch can drive grab |
| Grab | Object pick-up & drag; ensures the scene XRInteractionManager broker and can upgrade a target object into a grabbable |
Additionally, a Package tool manages Unity packages and samples (install / remove / update / import samples / query resolvable version).
The building blocks compile and configure correctly under both PICO XR runtimes:
- PICO-native runtime (
ENABLE_PICO_XR_SDK) - OpenXR runtime (
ENABLE_PICO_OPENXR_SDK) — VST enables the PICOPassthroughFeature; Spatial Mesh forces MultiPass rendering and enables thePICOSpatialMeshfeature; Hand enables the Unity XR Hands models plus the PICO hand-tracking / hand-interaction OpenXR features.
Plane Detection is PICO-native only. PICO ships no plane-detection OpenXR feature, so under the OpenXR runtime the plane provider is never created and the block is a no-op.
Editor/
PXR_MCP_Common.cs # Shared helpers: XR Origin lifecycle, module visibility
PXR_MCP_Features.cs # Building block implementations (VST, Controller, Locomotion, SpatialMesh, Plane, Hand, Grab)
PXR_MCP_PackageOps.cs # Package Manager operations (add, remove, samples)
Tools/
PXR_MCP_Tools.cs # MCP tool surface ([McpTool] entry points)
PXR_MCP_Result.cs # Uniform result envelope for LLM consumption
Layer 1 (Editor): Plain C# static methods for building-block operations.
Layer 2 (Tools): [McpTool]-annotated methods that wrap Layer 1 and return PXR_MCP_Result envelopes.
| Tool | Actions | Description |
|---|---|---|
pico_xr_vst |
Enable, Disable, Status | Manage Video See-Through |
pico_xr_controller |
Enable, Disable, Status | Manage PICO controller models |
pico_xr_locomotion |
Enable, Disable, Configure, Status | Manage locomotion with preset flags |
pico_xr_spatial_mesh |
Enable, Disable, Status | Manage spatial mesh (requires VST) |
pico_xr_plane |
Enable, Disable, Status | Manage PICO plane detection (requires VST; PICO-native runtime only) |
pico_xr_hand |
Enable, Disable, Status | Manage PICO hand tracking (virtual hands) |
pico_xr_grab |
Enable, Disable, Status, MakeGrabbable | Manage grab pick-up & drag; make_grabbable upgrades a target object |
pico_xr_package |
List, Info, Add, Remove, Update, ListSamples, ImportSample, Resolvable | Unity Package Manager operations; resolvable is a read-only query for the latest-compatible version |
pico_xr_status |
(none) | Aggregate snapshot of all blocks |
- Idempotent: Re-running any operation with the same arguments is a safe no-op.
- Non-destructive: Never destroys or deactivates foreign (non-agent-owned) XR Origins.
- Module isolation: Enabling one block does not implicitly enable unrelated modules. Initial-create hides Controller and Locomotion so VST stays clean.
- No hardcoded versions: XRI paths and types are resolved dynamically via
PackageInfoand reflection. - Undo-safe: All scene modifications go through Unity's Undo system.
Add this package to your Unity project via the Package Manager:
- Open Window > Package Manager
- Click + > Add package from disk... (or add to
Packages/manifest.json) - Ensure XRI Starter Assets sample is imported (required for XR Origin prefab)
Copyright (c) 2015-2022 PICO Technology Co., Ltd. All rights reserved. See LICENSE.md for details.