LGPE sprites - #279
Open
FallenDeity wants to merge 2 commits into
Open
LGPE sprites#279FallenDeity wants to merge 2 commits into
FallenDeity wants to merge 2 commits into
Conversation
Contributor
Author
|
maybe i should write a little write up about it some time so i dont forget the process might be useful for future games if they follow similar logic, checked a few later gens they seems to follow slightly different formats but i dont think underlying logic should be too different |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Added sprites for lgpe both icons and the actual 3d sprites from ingame
wanted to try reverse engineering the sprites for the games picked up lgpe since i couldnt find any online resource or forum which had done it and also because lgpe is a small set of mons so figured i would give it a try. I think i am pretty pleased with the results honestly given the amount of shader customizations lgpe does
had to do quite a bit of shader decompilation from the gfpaks to get all of the logic reverse engineered this helped https://github.com/KillzXGaming/Switch-Toolbox i forked it and wrote custom logic to add lighting, shader support, shiny loading, animations and put everything together to mimic exact game setup
took a bit of work to get the flames and smoke/gas effects right, ai helped with quite a bit of the decomplication and analysis of the bnsh frag and vert shaders and some of the texture atlas'es
for context here is bulbapedias rips: https://archives.bulbagarden.net/w/index.php?title=Category:Let%27s_Go,_Pikachu!_and_Let%27s_Go,_Eevee!_models&fileuntil=%2A144%0ASpr+7p+144.png#mw-category-media
and here is mine: https://fallendeity.github.io/sprites/bulk.html?folder=sprites%2Fpokemon%2Fversions%2Fgeneration-vii%2Flets-go-pikachu-lets-go-eevee
ps: the gifs are 384x384 to keep it lightweight higher resolutions is possible but they become heavy this resolution should be fine for most applications imo