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LGPE sprites - #279

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FallenDeity wants to merge 2 commits into
PokeAPI:masterfrom
FallenDeity:gen7-sprites
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FallenDeity wants to merge 2 commits into
PokeAPI:masterfrom
FallenDeity:gen7-sprites

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@FallenDeity

@FallenDeity FallenDeity commented Sep 15, 2026

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Added sprites for lgpe both icons and the actual 3d sprites from ingame

wanted to try reverse engineering the sprites for the games picked up lgpe since i couldnt find any online resource or forum which had done it and also because lgpe is a small set of mons so figured i would give it a try. I think i am pretty pleased with the results honestly given the amount of shader customizations lgpe does

had to do quite a bit of shader decompilation from the gfpaks to get all of the logic reverse engineered this helped https://github.com/KillzXGaming/Switch-Toolbox i forked it and wrote custom logic to add lighting, shader support, shiny loading, animations and put everything together to mimic exact game setup

image

took a bit of work to get the flames and smoke/gas effects right, ai helped with quite a bit of the decomplication and analysis of the bnsh frag and vert shaders and some of the texture atlas'es

for context here is bulbapedias rips: https://archives.bulbagarden.net/w/index.php?title=Category:Let%27s_Go,_Pikachu!_and_Let%27s_Go,_Eevee!_models&fileuntil=%2A144%0ASpr+7p+144.png#mw-category-media

and here is mine: https://fallendeity.github.io/sprites/bulk.html?folder=sprites%2Fpokemon%2Fversions%2Fgeneration-vii%2Flets-go-pikachu-lets-go-eevee

ps: the gifs are 384x384 to keep it lightweight higher resolutions is possible but they become heavy this resolution should be fine for most applications imo

@FallenDeity

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maybe i should write a little write up about it some time so i dont forget the process might be useful for future games if they follow similar logic, checked a few later gens they seems to follow slightly different formats but i dont think underlying logic should be too different

@FallenDeity FallenDeity changed the title Gen7 sprites LGPE sprites Sep 15, 2026
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