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Sample scene: URP materials instead of the old built-in ones - #46

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LogicalError merged 1 commit into
RadicalCSG:mainfrom
LogicalError:sample-urp
Oct 24, 2026
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LogicalError merged 1 commit into
RadicalCSG:mainfrom
LogicalError:sample-urp

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The sample scene still pointed at the package's old built-in materials, which are gone since the move to URP, so about 4,400 references went nowhere.

  • Old Wall, Floor and Tread → the URP Wall.mat, Floor.mat and Tread.mat; old CastShadows / ReceiveShadows → ShadowCasting.mat / ShadowReceiving.mat. Wall and Floor keep their sub-object ids, so the links to their Chisel surface settings resolve too.
  • lava.mat and lava_backdrop.mat use URP Lit (same GUIDs).
  • simple-skybox.mat is unchanged: Unity's procedural skybox works in URP.

Checked offline: every reference in the scene and its materials resolves to something in the package, URP or Unity, sub-objects included.

The scene pointed at the old built-in Wall, Floor and Tread materials and the old cast and receive shadow debug materials, which are gone from the package; they now point at their URP replacements (the same sub-object ids). lava and lava_backdrop use URP Lit.
@LogicalError
LogicalError merged commit abb65c3 into RadicalCSG:main Oct 24, 2026
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LogicalError deleted the sample-urp branch October 24, 2026 14:13
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