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Sample scene: URP materials instead of the old built-in ones - #46
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The scene pointed at the old built-in Wall, Floor and Tread materials and the old cast and receive shadow debug materials, which are gone from the package; they now point at their URP replacements (the same sub-object ids). lava and lava_backdrop use URP Lit.
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The sample scene still pointed at the package's old built-in materials, which are gone since the move to URP, so about 4,400 references went nowhere.
Wall.mat,Floor.matandTread.mat; old CastShadows / ReceiveShadows →ShadowCasting.mat/ShadowReceiving.mat. Wall and Floor keep their sub-object ids, so the links to their Chisel surface settings resolve too.lava.matandlava_backdrop.matuse URP Lit (same GUIDs).simple-skybox.matis unchanged: Unity's procedural skybox works in URP.Checked offline: every reference in the scene and its materials resolves to something in the package, URP or Unity, sub-objects included.