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Order an in-between frame by the depth its corners have there - #42
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An in-between frame moved every corner between two game frames but kept the depth of the later one.
Close to a wall in a fast turn that depth is off by up to three times, so a stale copy of the wall was drawn over it for one frame as a dark slab, with depth-sorted world on or off.
Each corner now carries the depth it has at that place.
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