feat: Terrain conforming particles - #3245
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Merge by rebase
Summary
Makes it possible to render particles correctly on uneven terrain.
IsGroundConforming.ENABLE_TERRAIN_CONFORMING_PARTICLES.Method
W3DTerrainParticleis a combination of (an evolved version of)W3DScorchandPointGroupClass.Testing
How-to
Using a test build
See this test build.
Using data patch
Building Patch2 with a modification to particle systems see the data PR.
Using code
Alternatively, you can cherry-pick this commit which force-enables the right particles:
Performance impact
The test build was used to test a moderately heavy scene (3 nuke cannons + 3 nukes shooting at a hill in Alpine Assault) using a Macbook Pro 2013 base spec aka Potato, which showed a 5.5% average FPS loss.
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