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bugfix(pathutil): Handle both separators when extracting filenames #3362
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74edba2
bugfix(savegame): Handle both separators in fallback map labels
bobtista 7409582
bugfix(generals): Handle both separators in fallback map labels
bobtista 91077cb
refactor(savegame): Reuse the filename helper for fallback labels
bobtista b257e76
refactor(generals): Reuse the filename helper for fallback labels
bobtista aed1f54
bugfix(savegame): Handle both separators wherever a file name is take…
bobtista 55a0bca
bugfix(generals): Handle both separators wherever a file name is take…
bobtista b894e78
bugfix(terrain): Compare water map filenames without separators
bobtista a426ff8
bugfix(generals): Compare water map filenames without separators
bobtista bdc3801
refactor(pathutil): Apply filename review cleanup
bobtista 43a93df
refactor(generals): Align filename review cleanup
bobtista 45350f0
refactor(pathutil): Simplify filename helpers and avoid string copies
bobtista 80c84b6
refactor(generals): Align filename helper cleanup
bobtista 42d4161
bugfix(core): Handle both separators in remaining path checks
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Existing callers pass relative layout names such as
Menus/SinglePlayerLoadScreen.wndandMenus/MessageBox.wnd. The new check treats their/as a supplied path, soopenFilereceivesMenus/...instead ofWindow\Menus/.... If those layouts are stored under the Window directory, load screens and message boxes will fail to open.Knowledge Base Used: Game client runtime