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Included review availability: This review used your included allowance. Your plan provides up to 4 included reviews per hour; 3 remain after this review. WalkthroughThe script import loops in both WorldBuilder versions now compare current map-side names with imported player names using the corresponding loop indices. ChangesScript import name matching
Priority: ⬇️ Low Estimated code review effort: 1 (Trivial) | ~5 minutes Change: Bug fix Merge Risk: ⚪ Minimal · up to Script imports now match player names to the intended map sides, and the one-list case targets the sole side. No merge-blocking risk remains beyond normal checks. Architecture SummaryArchitecture risk: 🔵 Low · up to The change affects 2 systems. Changed systems: Architecture concerns Review detailsSystems and components
Before / after behavior
🚥 Pre-merge checks | ✅ 4✅ Passed checks (4 passed)
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Relates to #555.
Fixes player-name matching when importing scripts in both WorldBuilder versions.
The lookup previously compared current side
iwith imported playerj, then selected sidej. Different player ordering could assign scripts to the wrong player. More imported players than existing sides could also cause an invalid side access.Compare current side
jwith imported playeriinstead. Single-list imports retain the existing selected-player behavior.Validation:
AI assistance was used for implementation and local verification.