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What is the minimum requirement (how many cloud vars) to run scratchattach smoothly? #495
changed the title [-]What is the minimum requirement of scratchattach?[/-][+]What is the minimum requirement (how many cloud vars) of scratchattach?[/+]on Sep 29, 2025
changed the title [-]What is the minimum requirement (how many cloud vars) of scratchattach?[/-][+]What is the minimum requirement (how many cloud vars) to run scratchattach smoothly?[/+]on Sep 29, 2025
You can run scratchattach with a minimum of 2 variables: one TO_HOST and
one FROM_HOST.
You can do that by changing the used_cloud_vars attribute in
session.connect_project
Boss_1s
"Instead of agonizing over the things you can't change, why don't you work
on the things you CAN change?" -Judy Galley, *Drums, Girls + Dangerous Pie*
*Be kind. It's worth it. And instead of having others pay it back, have
them pay it forward.*
it depends on how much you're sending / receiving, and how much you can compress that. If you have to send / receive more than a single var pair can fit, you'll need another var pair.
it depends on how much you're sending / receiving, and how much you can compress that. If you have to send / receive more than a single var pair can fit, you'll need another var pair.
You only need 1 to_host variable, as the server can read in responses much faster than the clients. So you should have 1 to_host variable and fill the rest with from_host variables. Ideally, as the cloud requests sprite uses, you should have 1 to_host variable and 9 from_host variables.
it depends on how much you're sending / receiving, and how much you can compress that. If you have to send / receive more than a single var pair can fit, you'll need another var pair.
You only need 1 to_host variable, as the server can read in responses much faster than the clients. So you should have 1 to_host variable and fill the rest with from_host variables.
Correct me if I’m wrong, but you sometimes can’t fit your whole message into one packet, as there’s a char limit on cloud vars…
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[-]What is the minimum requirement of scratchattach?[/-][+]What is the minimum requirement (how many cloud vars) of scratchattach?[/+][-]What is the minimum requirement (how many cloud vars) of scratchattach?[/-][+]What is the minimum requirement (how many cloud vars) to run scratchattach smoothly?[/+]Boss-1s commentedon Sep 29, 2025
whatToUseThisFor commentedon Sep 29, 2025
it depends on how much you're sending / receiving, and how much you can compress that. If you have to send / receive more than a single var pair can fit, you'll need another var pair.
faretek1 commentedon Sep 29, 2025
You only need 1 to_host variable, as the server can read in responses much faster than the clients. So you should have 1 to_host variable and fill the rest with from_host variables. Ideally, as the cloud requests sprite uses, you should have 1 to_host variable and 9 from_host variables.
whatToUseThisFor commentedon Sep 29, 2025
Correct me if I’m wrong, but you sometimes can’t fit your whole message into one packet, as there’s a char limit on cloud vars…