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fix: [Up-Port] handle NetworkManager Awake being overridden (#4244)
* fix: handle NetworkManager Awake being overridden
(cherry picked from commit e6693e9)
* Fix the XML doc and the double destroy
(cherry picked from commit 6f907ed)
* Fix malformed XML doc and simplify logger API
(cherry picked from commit ddc074e)
* dotnet-fix
(cherry picked from commit 5fe1822)
* Bump to minor version due to new API
* Update CHANGELOG
* Fix compilation error
* Update package version in ValidationExceptions.json
Updating validation exceptions NGO version number to match that of the package.
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Co-authored-by: Noel Stephens <noel.stephens@unity3d.com>
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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### Fixed
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- Fixed a NullReferenceException that would be thrown if a MonoBehaviour derived from NetworkManager defines it's own Awake or OnEnable. (#4244)
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- Issue where the unified bootstrap created a second world that ran a duplicate of every default system next to the default world. (#4243)
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- Ensured a useful and human readable error is logged when a NetworkVariable is trying to serialize a private or protected type. (#4239)
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- Issue where `NetworkAnimator` logged an error for a trigger-conditioned transition into an Exit node, and a client that joined during that transition, or during one into a sub-state machine, did not synchronize with it. Transitions that pass through Exit, Entry or sub-state machine nodes now resolve to the state they reach, and a late-joining client cross-fades from the matching originating state when several states transition into the same destination. (#4238)
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/ValidationExceptions.json
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{
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"ValidationTest": "NDA Keyword Validation",
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"ExceptionMessage": "#if UNITY_7000_0_OR_NEWER",
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"PackageVersion": "3.2.2"
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"PackageVersion": "3.3.0"
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},
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{
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"ValidationTest": "NDA Keyword Validation",
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"ExceptionMessage": "File 'Editor/InScenePlacedProcessor.cs' contains deny-listed keyword pattern '(?<!BestPracticeUnderstandingPerformanceIn)unity[ _]*7' It must not be published",
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/package.json
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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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