remove OptimizedWorldTileEntitySet#133
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kalibrieren wants to merge 2 commits into
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fixes spawn rates
fixes spawn rates
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| // Entities that do a scanPlayer# lookup, helps to slow down. | ||
| this.put(TileEntityEnchantTable.class, 20L); | ||
| this.put(TileEntityMobSpawner.class, 20L); |
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Nice work spotting the issue. But do we have to remove these optimizations entirely?
We could just delete this line and not register a custom interval, which would restore vanilla behavior. Or better we could make these configurable.
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The performance difference is negligible.
I think it's better to remove it as most of the TileEntities have their tick methods cleared anyway.
Also, we should search for better optimizations instead of continuing to use these dirty ones that break vanilla expectations.
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Makes sense. I assume you've tested it and everything is working ok?
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fixes spawn rates