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10 changes: 5 additions & 5 deletions Detectors/Upgrades/ALICE3/TRK/simulation/src/TRKServices.cxx
Original file line number Diff line number Diff line change
Expand Up @@ -625,11 +625,11 @@ void TRKServices::createMLServicesPeacock(TGeoVolume* motherVolume)
motherVolume->AddNode(middleBarrelCarbonSupportVolume, 1, nullptr);

// Get geometry information from TRK which is already present
float rMinMiddleServices = 38.0f; // cm, start radius of the ML services = maximum radius allowed for sensors (35 cm), plus some margin for disk paving with modules
const float zMiddleServicesBarrel = 64.5f; // cm, z position of the first barrel ML service disk
float rMinMiddleServices = 38.0f; // cm, start radius of the ML services = maximum radius allowed for sensors (35 cm), plus some margin for disk paving with modules
const float zMiddleServicesBarrel = 64.5f; // cm, z position of the first barrel ML service disk
const float zMiddleServicesBarrelFwdConnection = 143.f; // cm, z position of barrel to forward connection services
const float zLengthCylinderMiddleServicesBarrel = zMiddleServicesBarrelFwdConnection - zMiddleServicesBarrel;

const float zStartServicesForMiddleDisks = 77.0f; // cm, starting z position of ML disk services, assumed to be the same as of the first ML disk
const float zLengthCylinderMiddleServicesDisk = zMiddleServicesBarrelFwdConnection - zStartServicesForMiddleDisks;

Expand Down Expand Up @@ -759,8 +759,8 @@ void TRKServices::createMLServicesPeacock(TGeoVolume* motherVolume)
// Barrel to forward connection disks
// A side: barrel + disk services
// C side: only disk services
float rMaxMiddleServicesBarFwd = 74.5f; // TODO: add thickness of service barrels
float rMinMiddleBarrel = rMinMiddleServices; // min radius of the service disk
float rMaxMiddleServicesBarFwd = 74.5f; // TODO: add thickness of service barrels
float rMinMiddleBarrel = rMinMiddleServices; // min radius of the service disk
diskCircumference = rMaxMiddleServicesBarFwd * 3.14; // Only half of the area is used
for (auto& orientation : {Orientation::kASide, Orientation::kCSide}) {
float refAngle = 0;
Expand Down