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| Original file line number | Diff line number | Diff line change |
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| <HTML> | ||
| <!-- | ||
| Distributed under the Boost Software License, Version 1.0. | ||
| (See accompanying file LICENSE_1_0.txt or copy at | ||
| http://www.boost.org/LICENSE_1_0.txt) | ||
| --> | ||
| <Head> | ||
| <Title>Boost Graph Library: Topological Sort into Levels</Title> | ||
| <BODY BGCOLOR="#ffffff" LINK="#0000ee" TEXT="#000000" VLINK="#551a8b" | ||
| ALINK="#ff0000"> | ||
| <IMG SRC="../../../boost.png" | ||
| ALT="C++ Boost" width="277" height="86"> | ||
|
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| <BR Clear> | ||
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| <H1><A NAME="sec:topological-sort-levels"> | ||
| <TT>topological_sort_levels</TT> | ||
| </H1> | ||
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| <PRE> | ||
| // Property-map form. Returns the number of levels. | ||
| template <typename VertexListGraph, typename LevelMap> | ||
| typename graph_traits<VertexListGraph>::vertices_size_type | ||
| topological_sort_levels(const VertexListGraph& g, LevelMap level); | ||
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| template <typename VertexListGraph, typename LevelMap, | ||
| typename P, typename T, typename R> | ||
| typename graph_traits<VertexListGraph>::vertices_size_type | ||
| topological_sort_levels(const VertexListGraph& g, LevelMap level, | ||
| const bgl_named_params<P, T, R>& params = <i>all defaults</i>); | ||
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| // Convenience form. Fills <tt>levels</tt> so that <tt>levels[k]</tt> contains | ||
| // every vertex assigned to level <i>k</i>. | ||
| template <typename VertexListGraph> | ||
| void topological_sort_levels(const VertexListGraph& g, | ||
| std::vector<std::vector< | ||
| typename graph_traits<VertexListGraph>::vertex_descriptor> >& levels); | ||
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| template <typename VertexListGraph, typename P, typename T, typename R> | ||
| void topological_sort_levels(const VertexListGraph& g, | ||
| std::vector<std::vector< | ||
| typename graph_traits<VertexListGraph>::vertex_descriptor> >& levels, | ||
| const bgl_named_params<P, T, R>& params = <i>all defaults</i>); | ||
| </PRE> | ||
|
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| <P> | ||
| A variant of <a href="./topological_sort.html"><tt>topological_sort</tt></a> | ||
| that groups vertices into levels rather than producing a single linear | ||
| ordering. Following BGL's edge convention, an edge <i>(u, v)</i> means <i>u</i> | ||
| must precede <i>v</i>; equivalently <i>level(u) < level(v)</i>. Level 0 | ||
| contains every vertex with no incoming edges. For <i>k > 0</i>, level | ||
| <i>k</i> contains every vertex whose deepest predecessor lies at level | ||
| <i>k - 1</i>. | ||
| </P> | ||
|
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| <P> | ||
| The graph must be a directed acyclic graph (DAG). If it contains a cycle a | ||
| <a href="./exception.html#not_a_dag"><tt>not_a_dag</tt></a> exception is | ||
| thrown. | ||
| </P> | ||
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| <P> | ||
| Note on direction: <a href="./topological_sort.html"><tt>topological_sort</tt></a> | ||
| emits its output in <b>reverse</b> topological order (sinks first when read in | ||
| iteration order) and most users reverse the result to consume it forward. | ||
| <tt>topological_sort_levels</tt> writes levels forward natively: <tt>levels[0]</tt> | ||
| holds the sources and <tt>levels[n-1]</tt> the sinks. | ||
| </P> | ||
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| <P> | ||
| The implementation is Kahn's algorithm: it scans out-edges once to compute | ||
| in-degrees, then peels off zero-in-degree vertices in waves. | ||
| </P> | ||
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| <h3>Where Defined:</h3> | ||
| <a href="../../../boost/graph/topological_sort_levels.hpp"><TT>boost/graph/topological_sort_levels.hpp</TT></a> | ||
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| <h3>Parameters</h3> | ||
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| IN: <tt>const VertexListGraph& g</tt> | ||
| <blockquote> | ||
| A directed acyclic graph (DAG). The graph type must be a model of | ||
| <a href="./VertexListGraph.html">Vertex List Graph</a> and | ||
| <a href="./IncidenceGraph.html">Incidence Graph</a>. | ||
| If the graph is not a DAG, a | ||
| <a href="./exception.html#not_a_dag"><tt>not_a_dag</tt></a> exception is | ||
| thrown and the contents of the output parameter are unspecified. | ||
| </blockquote> | ||
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| OUT: <tt>LevelMap level</tt> | ||
| <blockquote> | ||
| After the call, <tt>get(level, v)</tt> is the level of vertex <i>v</i>. | ||
| Must be a model of | ||
| <a href="../../property_map/doc/ReadWritePropertyMap.html">Read/Write | ||
| Property Map</a> whose key type is the graph's vertex descriptor and whose | ||
| value type is convertible from | ||
| <tt>graph_traits<VertexListGraph>::vertices_size_type</tt>. | ||
| </blockquote> | ||
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| OUT: <tt>std::vector<std::vector<vertex_descriptor> >& levels</tt> | ||
| <blockquote> | ||
| (Convenience overload.) Resized to hold one inner vector per level. On | ||
| return, <tt>levels[k]</tt> contains every vertex at level <i>k</i>. The | ||
| order of vertices within a level is unspecified. | ||
| </blockquote> | ||
|
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| <h3>Named Parameters</h3> | ||
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| IN: <tt>vertex_index_map(VertexIndexMap i_map)</tt> | ||
| <blockquote> | ||
| Maps each vertex to an integer in <tt>[0, num_vertices(g))</tt>, used | ||
| internally to store running in-degrees. The type must be a model of | ||
| <a href="../../property_map/doc/ReadablePropertyMap.html">Readable Property | ||
| Map</a> whose key type is the graph's vertex descriptor and whose value | ||
| type is an integer.<br> | ||
| <b>Default:</b> <tt>get(vertex_index, g)</tt>. If you use this default, | ||
| make sure your graph has an internal <tt>vertex_index</tt> property | ||
| (e.g. <tt>adjacency_list<…, vecS, …></tt>). | ||
| </blockquote> | ||
|
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| <H3>Return Value</H3> | ||
|
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| The property-map overloads return the number of levels (one more than the | ||
| longest path length in the DAG, or 0 if the graph is empty). | ||
|
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| <H3>Complexity</H3> | ||
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| <i>O(V + E)</i> time and <i>O(V)</i> auxiliary space. | ||
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| <H3>Example</H3> | ||
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| <P> | ||
| A diamond DAG with edges <i>0 → 1, 0 → 2, 1 → 3, 2 → 3</i> | ||
| has three levels: <i>{0}, {1, 2}, {3}</i>. | ||
| </P> | ||
|
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| <PRE> | ||
| typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS> Graph; | ||
| typedef boost::graph_traits<Graph>::vertex_descriptor Vertex; | ||
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| Graph g(4); | ||
| add_edge(0, 1, g); | ||
| add_edge(0, 2, g); | ||
| add_edge(1, 3, g); | ||
| add_edge(2, 3, g); | ||
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| std::vector<std::vector<Vertex> > levels; | ||
| boost::topological_sort_levels(g, levels); | ||
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| for (std::size_t k = 0; k < levels.size(); ++k) { | ||
| std::cout << "level " << k << ":"; | ||
| for (std::size_t i = 0; i < levels[k].size(); ++i) | ||
| std::cout << ' ' << levels[k][i]; | ||
| std::cout << '\n'; | ||
| } | ||
| </PRE> | ||
| The output is: | ||
| <PRE> | ||
| level 0: 0 | ||
| level 1: 1 2 | ||
| level 2: 3 | ||
| </PRE> | ||
|
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| <P> | ||
| Motivation: | ||
| <a href="https://github.com/boostorg/graph/issues/240">issue #240</a>. | ||
| </P> | ||
|
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| <br> | ||
| <HR> | ||
|
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| </BODY> | ||
| </HTML> | ||
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| // | ||
| //======================================================================= | ||
| // Distributed under the Boost Software License, Version 1.0. (See | ||
| // accompanying file LICENSE_1_0.txt or copy at | ||
| // http://www.boost.org/LICENSE_1_0.txt) | ||
| //======================================================================= | ||
| // | ||
| #ifndef BOOST_GRAPH_TOPOLOGICAL_SORT_LEVELS_HPP | ||
| #define BOOST_GRAPH_TOPOLOGICAL_SORT_LEVELS_HPP | ||
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| #include <vector> | ||
| #include <boost/config.hpp> | ||
| #include <boost/tuple/tuple.hpp> | ||
| #include <boost/property_map/property_map.hpp> | ||
| #include <boost/graph/graph_traits.hpp> | ||
| #include <boost/graph/properties.hpp> | ||
| #include <boost/graph/named_function_params.hpp> | ||
| #include <boost/graph/exception.hpp> | ||
| #include <boost/throw_exception.hpp> | ||
|
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| namespace boost | ||
| { | ||
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| // Topological Sort into Levels | ||
| // | ||
| // Like topological_sort, but groups vertices by "level" rather than producing | ||
| // a single linear ordering. Level 0 contains every vertex with no incoming | ||
| // edges; level k > 0 contains every vertex whose longest incoming path comes | ||
| // from a vertex at level k - 1. | ||
| // | ||
| // Edge convention follows the rest of BGL: an edge (u, v) means u must | ||
| // precede v, so level(u) < level(v). Level numbering runs forward, from | ||
| // sources at level 0 to sinks at the highest level. | ||
| // | ||
| // Implemented via Kahn's algorithm. Same concept requirements as | ||
| // topological_sort: VertexListGraph + IncidenceGraph. | ||
|
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| namespace detail | ||
| { | ||
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| template < typename VertexListGraph, typename LevelMap, | ||
| typename VertexIndexMap > | ||
| typename graph_traits< VertexListGraph >::vertices_size_type | ||
| topological_sort_levels_impl( | ||
| const VertexListGraph& g, LevelMap level, VertexIndexMap index_map) | ||
| { | ||
| typedef typename graph_traits< VertexListGraph >::vertex_descriptor | ||
| Vertex; | ||
| typedef typename graph_traits< VertexListGraph >::vertices_size_type | ||
| size_type; | ||
| typedef typename graph_traits< VertexListGraph >::vertex_iterator | ||
| vertex_iter; | ||
| typedef typename graph_traits< VertexListGraph >::out_edge_iterator | ||
| out_edge_iter; | ||
|
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| const size_type n = num_vertices(g); | ||
| std::vector< size_type > in_degree(n, 0); | ||
|
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| vertex_iter vi, vi_end; | ||
| for (boost::tie(vi, vi_end) = vertices(g); vi != vi_end; ++vi) | ||
| { | ||
| out_edge_iter ei, ei_end; | ||
| for (boost::tie(ei, ei_end) = out_edges(*vi, g); ei != ei_end; | ||
| ++ei) | ||
| { | ||
| ++in_degree[get(index_map, target(*ei, g))]; | ||
| } | ||
| } | ||
|
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| std::vector< Vertex > current_level; | ||
| for (boost::tie(vi, vi_end) = vertices(g); vi != vi_end; ++vi) | ||
| { | ||
| if (in_degree[get(index_map, *vi)] == 0) | ||
| { | ||
| current_level.push_back(*vi); | ||
| put(level, *vi, size_type(0)); | ||
| } | ||
| } | ||
|
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| size_type total_emitted = current_level.size(); | ||
| size_type level_count = current_level.empty() ? size_type(0) | ||
| : size_type(1); | ||
|
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| std::vector< Vertex > next_level; | ||
| while (!current_level.empty()) | ||
| { | ||
| next_level.clear(); | ||
| for (typename std::vector< Vertex >::const_iterator it | ||
| = current_level.begin(); | ||
| it != current_level.end(); ++it) | ||
| { | ||
| out_edge_iter ei, ei_end; | ||
| for (boost::tie(ei, ei_end) = out_edges(*it, g); ei != ei_end; | ||
| ++ei) | ||
| { | ||
| Vertex v = target(*ei, g); | ||
| size_type vidx = get(index_map, v); | ||
| if (--in_degree[vidx] == 0) | ||
| { | ||
| next_level.push_back(v); | ||
| put(level, v, level_count); | ||
| } | ||
| } | ||
| } | ||
| if (!next_level.empty()) | ||
| { | ||
| ++level_count; | ||
| total_emitted += next_level.size(); | ||
| } | ||
| current_level.swap(next_level); | ||
| } | ||
|
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| if (total_emitted != n) | ||
| { | ||
| BOOST_THROW_EXCEPTION(not_a_dag()); | ||
| } | ||
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| return level_count; | ||
| } | ||
|
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| template < typename VertexListGraph, typename VertexIndexMap > | ||
| void topological_sort_levels_to_buckets(const VertexListGraph& g, | ||
| VertexIndexMap index_map, | ||
| std::vector< std::vector< typename graph_traits< | ||
| VertexListGraph >::vertex_descriptor > >& levels) | ||
| { | ||
| typedef typename graph_traits< VertexListGraph >::vertices_size_type | ||
| size_type; | ||
|
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| std::vector< size_type > level_of(num_vertices(g), size_type(0)); | ||
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| const size_type num_levels = topological_sort_levels_impl(g, | ||
| make_iterator_property_map(level_of.begin(), index_map), | ||
| index_map); | ||
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| levels.clear(); | ||
| levels.resize(num_levels); | ||
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| typename graph_traits< VertexListGraph >::vertex_iterator vi, vi_end; | ||
| for (boost::tie(vi, vi_end) = vertices(g); vi != vi_end; ++vi) | ||
| { | ||
| levels[level_of[get(index_map, *vi)]].push_back(*vi); | ||
| } | ||
| } | ||
|
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| } // namespace detail | ||
|
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| // Property-map form. Writes level[v] = k for every vertex v and returns the | ||
| // number of levels. LevelMap must be a writable property map keyed on the | ||
| // graph's vertex descriptor with a value type convertible from | ||
| // vertices_size_type. | ||
| template < typename VertexListGraph, typename LevelMap, typename P, typename T, | ||
| typename R > | ||
| typename graph_traits< VertexListGraph >::vertices_size_type | ||
| topological_sort_levels(const VertexListGraph& g, LevelMap level, | ||
| const bgl_named_params< P, T, R >& params) | ||
| { | ||
| return detail::topological_sort_levels_impl(g, level, | ||
| choose_const_pmap(get_param(params, vertex_index), g, vertex_index)); | ||
| } | ||
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| template < typename VertexListGraph, typename LevelMap > | ||
| typename graph_traits< VertexListGraph >::vertices_size_type | ||
| topological_sort_levels(const VertexListGraph& g, LevelMap level) | ||
| { | ||
| return topological_sort_levels( | ||
| g, level, bgl_named_params< int, buffer_param_t >(0)); | ||
| } | ||
|
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| // Convenience form. Resizes <tt>levels</tt> to hold one inner vector per | ||
| // level; on return, <tt>levels[k]</tt> contains every vertex assigned to | ||
| // level k. | ||
| template < typename VertexListGraph, typename P, typename T, typename R > | ||
| void topological_sort_levels(const VertexListGraph& g, | ||
| std::vector< std::vector< typename graph_traits< | ||
| VertexListGraph >::vertex_descriptor > >& levels, | ||
| const bgl_named_params< P, T, R >& params) | ||
| { | ||
| detail::topological_sort_levels_to_buckets(g, | ||
| choose_const_pmap(get_param(params, vertex_index), g, vertex_index), | ||
| levels); | ||
| } | ||
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| template < typename VertexListGraph > | ||
| void topological_sort_levels(const VertexListGraph& g, | ||
| std::vector< std::vector< typename graph_traits< | ||
| VertexListGraph >::vertex_descriptor > >& levels) | ||
| { | ||
| topological_sort_levels( | ||
| g, levels, bgl_named_params< int, buffer_param_t >(0)); | ||
| } | ||
|
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| } // namespace boost | ||
|
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| #endif // BOOST_GRAPH_TOPOLOGICAL_SORT_LEVELS_HPP |
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@Becheler , correct me if I'm wrong, but I think we're going to eschew named parameters now, right?