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donutloop
donutloop.github.io
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feat(planet): PLANET-02 stream the planet — wilds, water, roads, HUD
build-deploy
#36:
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feat(perf): dynamic resolution scaling rungs + AAA optimization path
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#35:
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fix(perf): guard governor init against premature chunkManager access
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#34:
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feat(perf): minimum-frame-rate governor for 60 FPS target
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fix(parking): park cars OFF the road band (was sitting in the street)
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feat(cars): rebuild sedan as AAA-grade model (rounded body, cabin, gl…
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#31:
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fix(parking): park cars OFF the road band (was sitting in the street)
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#30:
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chore(version): bump to v6.6.0 (softer reflections, smoother streaming)
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#29:
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fix(reflections+perf): tame shiny rims/chrome; shrink stream radius
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fix(reflections): tame metal building/prop mirrors; bump v6.5.0
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fix(reflections): dim env map + tone mapping to kill white glare
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feat(lighting): soften sun specular glare on glossy surfaces
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#25:
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feat(materials): tone down reflections on cars and building glass
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#24:
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fix(chunk_manager): cover full streaming radius with full-detail LOD
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fix(chunk_manager): pass biome string (not chunkData object) on poole…
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#22:
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feat(streaming): AAA-10 streaming budget + queue + chunk pooling; rem…
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feat(broadphase): AAA-09 spatial uniform-grid broadphase — SpatialGri…
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#20:
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docs(roadmap): mark Phase 15 2026 test-suite EPIC (AAA-25..31) DONE
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fix: Trible FrameBudgetTelemetry faithful budget recording (overBudge…
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#18:
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Phase 16: Trible engine — extract a deterministic reusable game engine
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docs(roadmap): mark Phase 15 2026 test-suite EPIC (AAA-25..31) DONE
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#16:
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feat(ci): AAA-31 end-to-end CI/CD pipeline (build/unit/property/snaps…
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#15:
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feat(test): AAA-30 mutation testing over real road_graph.js source — …
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feat(test): AAA-29 perf-regression threshold gates over FrameBudgetTe…
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feat(test): AAA-28 headless visual-regression pixel-diff baselines ac…
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