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2.23 Winter 2025 Update

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@silkdotnet silkdotnet released this 22 Jan 19:45
· 2 commits to main since this release
9460514

Silk.NET Winter 2025 Update

  • Added missing GenerateBoundingBoxes flag in Assimp. (thanks @LittleCodingFox)
  • Added full coverage of AV1 and VP9 support in Vulkan Video bindings.
  • Updated to Direct3D 12 Agility SDK 1.618.5.
  • Updated to DirectStorage 1.3.0.
  • Updated to Windows SDK 10.26100.
  • Updated to Vulkan 1.4.336.
  • Updated to OpenXR 1.1.54.
  • Updated to Assimp 6.0.2.
  • Updated to MoltenVK 1.4.1.
  • Updated to OpenAL Soft 1.24.3.
  • Updated to latest ANGLE.
  • Updated to latest OpenGL specifications.
  • Updated to latest OpenCL specifications.
  • Updated to SDL 2.32.10 binaries.
  • Updated dependency versions, reducing the number of overrides required to satisfy vulnerability scans.
  • Removed manual [RequiresLocationAttribute] in in favour ref readonly.
  • Fixed UTF-8 string marshalling for a specific OpenGL ShaderSource overload.
  • Fixed erroneous mapping of the LeftDown joystick hat on the GLFW backend. (thanks @Spacelord-XaN)
  • Fixed string SilkMarshal methods not respecting the platform-native definition of wide characters. (thanks @Exanite)
  • Fixed PtrToStringArray ignoring encoding parameter. (thanks @Exanite)
  • Fixed Android native library duplication, resulting in Android build failures.
  • Fixed a marshalling exception when calling DelegateToPtr in some circumstances. (primarily NativeAOT, thanks @aquagoose)
  • Fixed UTF-8 characters not being accepted in OpenAL bindings. (thanks @Morilli)
  • Fixed native libraries not loading property on Pop!_OS. (thanks @WNP78)
  • Fixed inconsistencies and bugs across matrices of different sizes. (thanks @otac0n)
  • Fixed NullReferenceException in WGL. (thanks @Morilli)
  • Fixed unknown key names resulting in an ImGui extension crash. (thanks @Tweety-Lab)
  • Fixed a minor memory leak in GlfwPlatform/SdlPlatform IsApplicable checks. (thanks @Aragas)
  • Miscellaneous bugfixes and improvements.

The Silk.NET team are hard at work on 3.0, with 2.X updates continuing with the support of contributors and sponsors.
Learn more at https://github.com/dotnet/Silk.NET