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Signpost: Add non-directional variant #2933 - #2936

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joshuajenner wants to merge 3 commits into
endlessm:mainfrom
joshuajenner:Add-non-directional-sign-variant
Open

joshuajenner wants to merge 3 commits into
endlessm:mainfrom
joshuajenner:Add-non-directional-sign-variant

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@joshuajenner

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Updated the sign sprite to include a non-directional variant.
Updated the update_appearance() function in the sign scene to use the correct frame when setting the direction variable.

Resolves: #2933

@joshuajenner
joshuajenner requested review from a team as code owners September 20, 2026 10:29

@manuq manuq left a comment

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This is looks really promising! It works, I'm only requesting code improvements.

Comment thread assets/third_party/tiny-swords/Deco/17.png
Comment thread scenes/game_elements/props/sign/components/sign.gd Outdated
Comment thread scenes/game_elements/props/sign/components/sign.gd Outdated
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Play this branch at https://play.threadbare.game/branches/joshuajenner/Add-non-directional-sign-variant/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

@joshuajenner
joshuajenner requested a review from a team as a code owner September 24, 2026 16:30
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Thanks for the feedback.

Undid the edit to the third party sprite, and moved the edited sprite to the non-cc0 folder.
Added a Frame enum.
Set the Appearance sprite to use unique name.

@joshuajenner
joshuajenner requested a review from manuq September 26, 2026 07:44
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Signpost: Add non-directional variant

2 participants