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Add Unity 6 C# instructions - #5209
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Add instructions/unity-6-csharp.instructions.md for Unity 6.3 LTS and regenerate docs/README.instructions.md. Co-authored-by: Anthony Pan <anthony.pan@onyx-lab.com>
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Thanks for the contribution, @Anthony-Pan. We're going to close this one. The instructions are copied from the Loadout free Unity 6 pack and link back to loadout-blush.vercel.app, whose homepage sells the matching 'Unity 6 Pro' rules on Gumroad. Under our guidance for paid-service submissions we don't accept free samples that funnel to a paid product. Separately, some claims need fixing ( |
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npm startand verified thatREADME.mdis up to date.mainbranch for this pull request.Description
Adds
instructions/unity-6-csharp.instructions.md(applyTo**/*.cs): Unity 6.3 LTS rules. Read input through the Input System package (legacyInput.GetAxis/GetKey/GetButtonthrow in Input-System-only projects, the Unity 6 default for new projects). UseRigidbody.linearVelocity. Replace obsoleteFindObjectOfTypewithFindAnyObjectByTypeor serialized references. Read input inUpdateand apply physics inFixedUpdate. Never edit.metafiles or hand-write scene YAML.Copied from the free Loadout Unity 6 pack (MIT), last verified against Unity 6 docs. Links only the free pack page https://loadout-blush.vercel.app/packs/unity-6 — nothing paid. Made by Anthony Pan.
Godot is intentionally omitted because #5151 already proposes Godot 4 GDScript instructions.
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AI disclosure: the rule text was drafted with AI assistance and checked against Unity 6 documentation. This PR was prepared by an AI agent working on my behalf.
By submitting this pull request, I confirm that my contribution abides by the Code of Conduct and will be licensed under the MIT License.