Imaginalis engine-opt: parametric camera-visibility cull + world topology + cull perf opt-ins - #89
Open
apresmoi wants to merge 3 commits into
Open
Imaginalis engine-opt: parametric camera-visibility cull + world topology + cull perf opt-ins#89apresmoi wants to merge 3 commits into
apresmoi wants to merge 3 commits into
Conversation
…pt-in (imaginalis F3/F4)
…y) mirroring light-visibility
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Engine optimizations developed for the Imaginalis colosseum walkable-world mission. Sent from the
imaginalis/engine-optbranch as-is (not synced to latestmain).Commits
computeCameraVisibility/createCameraVisibilityContextinpackages/core/src/cull/cameraVisibility.ts(+ test), mirroring the existing light-visibility cull. Finite-segment ray-cast against a BVH, cached per camera cell — the runtime mounts only the visible face set for the current camera cell. Exported frompackages/core/src/index.ts.contain:layout-styleon leaves +preserveCoincidentTwinscull opt-in (Imaginalis F3/F4).Why
Enables an enclosed radial+annular mesh (the faithful Colosseum interior) to render within PolyCSS's face ceiling by culling occluded / back-facing / out-of-frustum faces per camera cell, the same way parametric shadows are precomputed by light direction.
Notes
main.