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feat(lights): WebGL-native procedural Light2d shader (closes #1430) #1434
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feat(lights): WebGL-native procedural Light2d shader (closes #1430)
obiot 5e71841
fix(lights): apply renderer.currentTransform in WebGLRenderer.drawLight
obiot c47d996
fix(lights): drop uAspect uniform — quad UV already handles ellipses
obiot 92def62
refactor(lights): fold viewMatrix application into blitTexture
obiot 70d6d22
style(lights): use setBatcher's return value in drawLight
obiot d9f5a9f
refactor(effects): rename Light2dEffect → RadialGradientEffect
obiot 2561964
refactor(lights): use the melonJS Gradient class for the Canvas bake
obiot 9f08b38
perf(lights): use toCanvasGradient + fillRect instead of toCanvas + d…
obiot 015bdb2
revert: use Gradient.toCanvas + drawImage for the Canvas light path
obiot a883b01
refactor(lights): address Copilot review concerns on PR #1434
obiot 03d4ba3
docs(lights): refresh stale comments in Light2d + _getWhitePixel
obiot 15704ec
fix(lights): flush pending vertices before mutating shader/texture state
obiot c5e91bf
perf(lights): batch consecutive Light2d draws via per-vertex tint
obiot f2c0a2e
fix(batchers): sync currentTextureUnit in blitTexture
obiot 03619eb
fix(lights): address CodeRabbit review findings
obiot e195eae
docs(examples): chain Vignette + Scanline post-effects in Lights demo
obiot 88d185e
docs(lights): fix stale references and document UV-space caveat
obiot 055df5c
docs(changelog): cover setBatcher reconcile + blitTexture unit sync
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