fix(client): redirect home after connection refused - #5186
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Implemented proper handling of the 1002 (Connection Refused) error code The lack of this handler was causing a retry loop when a player lost connection during the game and reconnected after the server had already terminated the session The Close button in the Connection Refused modal now redirects to the main page Added tests for the new handler and the modal
WalkthroughTransport treats WebSocket close code ChangesConnection refusal handling
Estimated code review effort: 2 (Simple) | ~10 minutes Merge Risk: 🟡 Moderate · up to The connection-refused flow now stops retries and redirects home, but the new tests use isolated mocks rather than the required full game/session setup, so they may not validate the behavior through the real client flow. Merge should wait for the tests to be rewritten or this exception to be explicitly accepted. Suggested reviewers: Poem
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches 💡 1🛠️ Fix failing CI checks 💡
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Actionable comments posted: 1
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Inline comments:
In `@tests/client/TransportConnectionRefused.test.ts`:
- Around line 4-23: Replace the module mocks in
TransportConnectionRefused.test.ts with a setup()-based integration test using
the helper from tests/util/Setup.ts. Create a complete game instance with map
data from tests/testdata/maps/ and exercise the terminal game-session flow
through the core simulation, preserving the transport-connection-refused
behavior without mocking InGameModal, Utils, or ClientEnv.
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📒 Files selected for processing (2)
src/client/Transport.tstests/client/TransportConnectionRefused.test.ts
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🤖 Claude Code ReviewVerdict: Needs changes — 1 high-severity logic issue found; no CLAUDE.md violations. Findings by severity: High: 1 · Medium: 0 · Low: 0 src/client/Transport.ts [High] Whats wrong:
Before this PR, Suggested fix: only latch No other issues found. CLAUDE.md compliance looks correct: the |
Resolves #5141
Description:
Lack of the 1002 (Connection Refused) error code handler was causing a retry loop when a player lost connection during the game and reconnected after the server had already terminated the session
Please complete the following:
Please put your Discord username so you can be contacted if a bug or regression is found:
neon0404