Releases: structureio/StructureKit
Releases · structureio/StructureKit
1.2.1
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Added
Depth outline rendering mode
Changed
Fixed logging when rendering empty scene nodes
1.2.0
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Added
Option to render 2d points in the color frame
STKLogger - logging mechanism
Unified rendering pipeline: STKShaderID, STKMaterial, STKMaterial, STKSceneNode, STKScene, STKShaderProperties
New depth rendering modes
1.1.0
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Added
Range based depth overlay rendering. Depth will be colored differently based on inside and outside of a specified range.
Update of STKMeshBuffers with a mesh data
Update of STKMeshBuffers with a point cloud
Instanced point rendering
Option to generate a sphere mesh
Changed
Disabled cull mode for STKMeshRendererColor shader
1.0.6
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New renderer for depth overlay rendering. Depth will be colored differently inside and outside of a given range.
1.0.5
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Added hole visualization. A demo of hole visualization is available in the Structure SDK documentation.
Updated the visibility of the rendering API to make it more compatible with custom renderers.
1.0.4
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Add STKMeshRendererThickLines shader
1.0.3
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Make float4x4.identity a class var
Add float3x3.identity class var
1.0.2
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Enable more public entities
1.0.1
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Relaxed Swift tools version requirement to 5.5
1.0.0
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Initial release
Organizing software pieces from Structure SDK into Swift package.