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Thanks for using my plugin!
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MeshDebugger - 0.6.1 - Shared with ❤ - © Wildan Mubarok 2018 under MIT License.
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See https://github.com/willnode/MeshDebugger/blob/master/INSTRUCTIONS.md
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for instructions about using this plugin.
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To begin inspecting a mesh, just navigate to Window -> Mesh Debugger in menu bar then select an object.
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See https://github.com/willnode/MeshDebugger/blob/master/INSTRUCTIONS.md for more instructions about using this plugin.

INSTRUCTIONS.md

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## Selecting Object to Inspect
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The first row shows which object and mesh that currently being inspected. It'll automatically change, depending on what object that currently being selected in the scene.
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The first row shows which object and mesh that currently being inspected. It'll be automatically changed to active (selected) object in the scene, then looking for a Mesh containing in either `MeshFilter` (3D) or `Graphic` (UI).
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> Up to this version you can't lock the selected mesh and there's no plan for supporting multiple inspection in the same time.
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> Until this version you can't lock the selected mesh and there's no plan for supporting multiple inspection in the same time.
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## Configurations
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